Post by deloused on Aug 22, 2009 12:04:48 GMT -5
First Off... I'm a fan of the most Mindblowing micromanaging games out. I usually Buy games that critics said ''too complicated or unaccesible''
I was not sure If i'd get into the game but it is worth every penny. Excellent Video game you have made I must say.
I found only 1 problem with the game (maybe I'm just not good enought yet) Even If astronauts gain experience and stuff... they are still pretty stupid and I never was able to managa more than 2 of them.
My Idea is: *** Making a tasks monitoring interface only linking action scripts that already exists. An interface in wich you can add a recurrent list of assignments
Example: Set Sergei to repair all life support components and then correct course as a single assignment.
Example 2: Set the doctor to repair all biomed components as a single assignment.
You could then assign Numerous tasks and still meet the 5 tasks maximum (wich wouldnt be too hard to perform it terms of game mechanics... I think )***
Also... It wouldnt kill any of the depth of the game as you would still need to balance Personal Needs/ Work / Boredom.
Even more!!... Creating a perfect list of assigment allowing you to give no other tasks to your astronaut would be a rather difficult thing to do so it adds a lot to the game depths actually.
*I just found the micromanaging of the crew absolutely ingenious and complicated but a little bit too simplist when you get to 4+ astronauts. It has to be a complicated interface because the game reaches an intense managing Boom.
*****OR: Adding an option wich pauses the gametime would fix that tbh gives you time to give away task before your doctor decides she will go and repair the 95% dmg DVD system XD
I was not sure If i'd get into the game but it is worth every penny. Excellent Video game you have made I must say.
I found only 1 problem with the game (maybe I'm just not good enought yet) Even If astronauts gain experience and stuff... they are still pretty stupid and I never was able to managa more than 2 of them.
My Idea is: *** Making a tasks monitoring interface only linking action scripts that already exists. An interface in wich you can add a recurrent list of assignments
Example: Set Sergei to repair all life support components and then correct course as a single assignment.
Example 2: Set the doctor to repair all biomed components as a single assignment.
You could then assign Numerous tasks and still meet the 5 tasks maximum (wich wouldnt be too hard to perform it terms of game mechanics... I think )***
Also... It wouldnt kill any of the depth of the game as you would still need to balance Personal Needs/ Work / Boredom.
Even more!!... Creating a perfect list of assigment allowing you to give no other tasks to your astronaut would be a rather difficult thing to do so it adds a lot to the game depths actually.
*I just found the micromanaging of the crew absolutely ingenious and complicated but a little bit too simplist when you get to 4+ astronauts. It has to be a complicated interface because the game reaches an intense managing Boom.
*****OR: Adding an option wich pauses the gametime would fix that tbh gives you time to give away task before your doctor decides she will go and repair the 95% dmg DVD system XD